Neverwinter: Avernus Class Balance
With the battle of Avernus just around the corner and the fate of the fallen dangling, Arc wants to prepare the classes better with a focus on equalizing the field for the damage-role paragon paths. Their primary goal is to review the paragon paths focused on damage and provide at least one competitive alternative for each of the classes. To do so, they have to bring up the lowest performing classes with no alternative in sight: the Hellbringer Warlock and Dreadnought Fighter. While these two paths have received the most attention, there were other adjustments that has been brought to their attention by the game’s community that they felt was needed to be addressed.
Infernal Wrath & Revenge
The Hellbringer has received an increase to most of their powers as well as updates to their feats. Hellbringer can now deal double the damage on the first hit of Soul Scorch with Double Scorch or quickly stack Soul Investiture with the Power of the Nine Hells, this allows more powers to conjure the Soul Puppets. The Infernal Spheres should be more stable but will also increase damage while active. And while activating the Infernal Spheres unleashes a powerful single-target attack or a multi-target assault and splitting the damage against multiple enemies.
The Dreadnought Fighter has also came prepared to storm the trenches of Avernus with major increases to most of their powers. As this class continues to be a steady powerhouse with an offensive at-will attacks while weaving in strong encounter powers; the feat: Weight of Vengeance, the Dreadnought dishes out more damage for less vengeance using Anvil of Doom.
Rage Against Infernal War Machines
With the Barbarian being mostly vacant in the last round of adjustments, they’ve provided a little more of what the game’s community wanted. Now the Rage generation is slightly faster, prividing the Barbarian with the means to relentlessly assault their enemies. The Blademaster comes prepared with the adjustments to their single-target encounter powers: Frenzy and Bloodletter, which are further enhanced with a shorter cooldown in the feat Bloodspiller. Brash Strike doesn’t fit in anywhere when compared to Relentless Slash so it has gotten shorter cast times to make it better suited against single targets. To have a better hold of the enemy enmity, the Sentinel has received shorter cast times on some of their more threatening powers. Also, the new feat, Rage and Rally allows the Sentinel to generate more of a threat for the duration of Unstoppable while also restoring a part of the stamina upon leaving Unstoppable.
Among the class adjustments that were made before Mod 19, Arc is continuing to investigate potential improvements that they can make to bring all of their damaging paragon paths to the same level. Some of the smaller changes include the major adjustments. But, they’re continuing to dive into the game’s community feedback to bring about changes for the Trapper Hunter Ranger to receive buffs to the feats in their repertoire.
Arc hopes you the players continue to explore those paths and the possibilities to fight against the Blood War in Avernus!